name = Black Disc
preview = mechdiscIRL_preview.bmp
dir = mechavoreIRL
model = mechdisc1.gmf
type = weapons
base = Weapon
styles = Black Disc, IRLMECH_WHTE_large.txt, White Disc, IRLMECH_LRED_large.txt, Red Disc, IRLMECH_DRED_large.txt, Dark Red Disc, IRLMECH_LBLU_large.txt, Blue Disc, IRLMECH_DBLU_large.txt, Dark Blue Disc, IRLMECH_LGRN_large.txt, Green Disc, IRLMECH_DGRN_large.txt, Dark Green Disc, IRLMECH_LYEL_large.txt, Yellow Disc, IRLMECH_ORNG_large.txt, Orange Disc, IRLMECH_PRPL_large.txt, Purple Disc, IRLMECH_BRWN_large.txt, Brown Disc, IRLMECH_SAND_large.txt, Desert Disc, IRLMECH_LPNK_large.txt, Pink Disc, IRLMECH_VPNK_large.txt, Hot Pink Disc, IRLMECH_GOLD_large.txt, Gold Disc, IRLMECH_WINE_large.txt, Burgundy Disc, IRLMECH_MGRY_large.txt, Marine Grey Disc, IRLMECH_NBLU_large.txt, Neon Blue Disc, IRLMECH_OGRE_large.txt, Olive Green Disc, IRLMECH_MPRP_large.txt, Midnight Disc, IRLMECH_TEAL_large.txt, Teal Disc
description = MechaVore's deadly disc NOW IN IRL COLORS! 19500 HP, 503 DP, 200 fracture, 2 frequency, and 2 normal.
damagesounds = sounds\aluminum_collision.wav,sounds\aluminum_collision2.wav,sounds\aluminum_collision3.wav
piercing = 1.25
concussion = 2.51
normal = true 1 0 0
frequency = 2
sort = 80
hitpoints = 19500
fracture = 200
attachsound = sounds\cmp_generic.wav
concussion = 0
mass = 65
hidden = 1
